(a streamlined version of this would be nice, Valve!)ĥ: Click the add button, then click Create Animation Set For New Particle System.Ħ: Click Browse, navigate (again) to the fire01.pcf file, and click open.ħ: In the Particle System Definition Dropdown Menu, select the name of the effect you noted earlier in step 3, and then hit OK.Īnd Viola! Your new fire effect is added to the scene for you to place and modify! For example, i'm going to choose explosion_huge_flames.Ĥ: Click Tools>switch to SFM to return to SFM. All you need to do is remember what the name of the effect is. Here's a quick little tutorial on choosing a particle effect and then adding it in SFM.įirst, we're going to look at the various particles in the particle editor to choose which one we'd like to use before we actually add it, in this case we're looking for a big huge plume of fire.Ģ: File>Open, then navigate to sourcefilmmaker\game\hl2\particles, and open fire01.pcf.ģ: Scroll through the particles in the particle system browser viewport and select a fire effect you like.
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